
Hindu Mythology
A land where empires rise beneath the blazing sun and ancient gods walk unseen among mortals. From the chariot-lords of the northern Hindayan Empire to the Tamilan dynasties of the south, every kingdom is a jewel on the endless garland of Rajamala. Beyond humans roam tiger warriors, elephant sages, and serpent sorcerers who remember the world’s first dawn. Here, holy wars are waged in the name of god-kings, jungle spirits guard forgotten temples.
Played | 1 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range95 - 125 (Avg: 110)
AC16
XP2900
Description
An ancient Yakshini elder who commands the forces of nature, wielding control over plants and weather to protect the forest.
Details
Size | Large |
Type | Fey |
CR | 7 |
XP | 2900 |
Languages | Sylvan, Common, Druidic |
Defenses
Armor Class | 16 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Call of the Storm
The Verdant Matriarch summons a storm in a 30-foot radius centered on herself. Each creature in the area must make a DC 15 Dexterity saving throw or take 21 (6d6) lightning damage and be pushed 10 feet away.
Entangling Roots (Recharge 5-6)
Roots and vines burst from the ground in a 20-foot radius. Each creature in the area must succeed on a DC 15 Strength saving throw or be restrained until the end of their next turn.
Vine Whip
Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage and the target is grappled (escape DC 14).