A prestigious academy becomes ground zero for a planar invasion triggered by a prismatic meteor.
Played | 4 times |
Cloned | 0 times |
Created | 68 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Jade Jouster (originally Venena Alderdash) is a spectral knight consumed by venomous rage and attuned to the green ray of the Prismatic Meteor. Once chivalrous, she is now a bitter Oathbreaker, driven by retribution. She embodies poisoned vengeance, striking with deadly precision and leaving a trail of decay in her wake.
Size | Medium |
Type | Humanoid |
CR | 8 |
XP | 3900 |
Languages | Common, Elvish |
Armor Class | 18 |
HP Range | 165 - 165 (Avg: 165) |
Damage Vulnerabilities | None |
Damage Resistances | Poison |
Damage Immunities | None |
Condition Immunities | Poisoned, Charmed, Frightened |
Envenomed Assault (Legendary Action, Costs 2 Actions)
The Jade Jouster channels her poisonous rage, empowering her next attack. The next time the Jade Jouster hits with an attack on this turn, the target must succeed on a DC 15 Constitution saving throw or become poisoned. The poisoned target takes 10 (3d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Ethereal Lance
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 4d6 radiant damage plus 2d6 poison damage.
Hooves
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 5 bludgeoning damage plus 3d6 poison damage.
Multi-attack
The Jade Jouster makes two attacks: one with its ethereal lance and one with its spectral steed's hooves.
Venomous Jolt (Legendary Action, Costs 1 Action)
Ranged Weapon Attack: +8 to hit, range 30/60 ft., one target. Hit: 4d6 radiant damage plus 2d6 poison damage.
Venomous Strike (1/Day)
The Jade Jouster envenoms her lance, targeting one creature she can see within 60 feet of her. The target must make a DC 18 Constitution saving throw, taking 1d6 radiant + 10d6 poison damage on a failed save, or half as much damage on a successful one. The target is poisoned for 1 minute on a failed save by 5 or more and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.