Rays of Ruin world illustration - Urban Fantasy theme
Urban Fantasy

Rays of Ruin

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A prestigious academy becomes ground zero for a planar invasion triggered by a prismatic meteor.


Author's Note: Welcome to Porthaven Academy! Your final year is about to get a lot more chaotic than you expected. A prismatic meteor has crashed nearby, unleashing strange creatures and warping reality itself. Can you survive the chaos and uncover the secrets of the meteor before it destroys everything?
Played4 times
Cloned0 times
Created
68 days ago
Last Updated
3 days ago
VisibilityPublic
Jade Jouster
CR 8Medium Humanoid
Jade Jouster
HP Range165 - 165 (Avg: 165)
AC18
XP3900

Description

The Jade Jouster (originally Venena Alderdash) is a spectral knight consumed by venomous rage and attuned to the green ray of the Prismatic Meteor. Once chivalrous, she is now a bitter Oathbreaker, driven by retribution. She embodies poisoned vengeance, striking with deadly precision and leaving a trail of decay in her wake.

Details
SizeMedium
TypeHumanoid
CR8
XP3900
LanguagesCommon, Elvish
Defenses
Armor Class18
HP Range165 - 165 (Avg: 165)
Damage VulnerabilitiesNone
Damage ResistancesPoison
Damage ImmunitiesNone
Condition ImmunitiesPoisoned, Charmed, Frightened
Actions

Envenomed Assault (Legendary Action, Costs 2 Actions)

The Jade Jouster channels her poisonous rage, empowering her next attack. The next time the Jade Jouster hits with an attack on this turn, the target must succeed on a DC 15 Constitution saving throw or become poisoned. The poisoned target takes 10 (3d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Ethereal Lance

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 4d6 radiant damage plus 2d6 poison damage.

Hooves

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 5 bludgeoning damage plus 3d6 poison damage.

Multi-attack

The Jade Jouster makes two attacks: one with its ethereal lance and one with its spectral steed's hooves.

Venomous Jolt (Legendary Action, Costs 1 Action)

Ranged Weapon Attack: +8 to hit, range 30/60 ft., one target. Hit: 4d6 radiant damage plus 2d6 poison damage.

Venomous Strike (1/Day)

The Jade Jouster envenoms her lance, targeting one creature she can see within 60 feet of her. The target must make a DC 18 Constitution saving throw, taking 1d6 radiant + 10d6 poison damage on a failed save, or half as much damage on a successful one. The target is poisoned for 1 minute on a failed save by 5 or more and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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