Rays of Ruin world illustration - Urban Fantasy theme
Urban Fantasy

Rays of Ruin

J
JayXY7

A prestigious academy becomes ground zero for a planar invasion triggered by a prismatic meteor.


Author's Note: Welcome to Porthaven Academy! Your final year is about to get a lot more chaotic than you expected. A prismatic meteor has crashed nearby, unleashing strange creatures and warping reality itself. Can you survive the chaos and uncover the secrets of the meteor before it destroys everything?
Played4 times
Cloned0 times
Created
68 days ago
Last Updated
3 days ago
VisibilityPublic
Shadebringer
CR 15Large Fiend
Shadebringer
HP Range178 - 178 (Avg: 178)
AC19
XP13000

Description

The Shadebringer is a towering fiend, a terrifying evolution of the Shadowcast. It is a creature of darkness and necrotic energy, radiating menace. Having shed its wretched form, it now revels in its fiendish power, seeking to drain life and spread shadow, embodying chaotic evil and fiendish might.

Details
SizeLarge
TypeFiend
CR15
XP13000
LanguagesAbyssal, Telepathy 60 ft.
Defenses
Armor Class19
HP Range178 - 178 (Avg: 178)
Damage VulnerabilitiesNone
Damage ResistancesNecrotic
Damage ImmunitiesPoison
Condition ImmunitiesCharmed, Frightened, Poisoned
Actions

Bite

+12 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 6) piercing damage plus 10 (3d6) necrotic damage.

Blight (Innate Spellcasting - 3/day)

Spell Save DC 17, range 30 ft., one creature. Hit: 36 (8d8) necrotic damage.

Blood Empowerment (Recharge 5-6, 3/day)

Shadebringer sacrifices 20 HP to empower next attack, dealing extra 20 necrotic damage on hit.

Claw

+12 to hit, reach 15 ft., one target. Hit: 27 (2d10 + 6) slashing damage plus 10 (3d6) necrotic damage.

Cone of Cold (Innate Spellcasting - 1/day)

Spell Save DC 17, 60-ft. cone. Hit: 36 (8d8) cold damage (CON save for half damage).

Darkness (Innate Spellcasting - At will)

Creates a 60-ft. radius sphere of darkness at a point in range.

Hold Person (Innate Spellcasting - 3/day)

Spell Save DC 17, range 60 ft., one humanoid. Target is paralyzed (WIS save negates).

Vampiric Touch (Innate Spellcasting - 3/day)

Spell Save DC 17, touch, one creature. Hit: 10 (3d6) necrotic damage.

Witch Bolt (Innate Spellcasting - At will)

Spell attack +7, range 30 ft., one creature. Hit: 7 (1d12) lightning damage initially and 7 (1d12) lightning damage each subsequent turn if maintained.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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