The world of Brian Jacques 'Redwall' series, now brought to life for you in D&D! This is a non-magic world full of adventures and legends for you to explore! Get ready for a wild ride!
Played | 20 times |
Cloned | 2 times |
Created | 123 days ago |
Last Updated | 22 days ago |
Visibility | Public |

Character Creation Tool
A virtual space designed for players to create their characters and initiate their main quest. It provides fields for selecting race, class, background, and initial equipment, along with brief lore hints to inspire character backstory.

Great Inland Lake
A vast inland lake known for its serene waters and the presence of cunning Marlfoxes. At its center lies a fortified island castle, a mysterious stronghold surrounded by legends and guarded by the lake's inhabitants.

Mossflower Woods
Mossflower Wood is a vast and tranquil forest, filled with towering trees draped in moss and vibrant undergrowth. The air is thick with the scent of earth and foliage, and the sounds of rustling leaves and distant wildlife create a serene atmosphere, perfect for adventurers seeking both peace and excitement.

Mountains of the North
A small, jagged mountain range located in the harsh Badlands, known for its treacherous paths and eerie silence that unsettles even the bravest travelers.
Redwall Abbey
Redwall Abbey is a fortified structure that combines the strength of a castle with the serenity of a monastery. It stands as a beacon of hope, providing refuge and healing to weary travelers and the surrounding community, with lush gardens and sacred halls dedicated to various deities of protection and healing.
Redwall Country and Beyond
The world of Redwall and its surrounding regions.

Salamandastron
Salamandastron is a massive extinct volcano on the western shore of Mossflower country, serving as a formidable badger stronghold and military base for the Long Patrol hares. Its glowing forge at the peak gives the illusion of volcanic activity, symbolizing the mountain of the fire lizard from which it takes its name.

The Badlands
A harsh, barren expanse where villainous creatures like rats, ferrets, weasels, and stoats thrive, known for its treacherous terrain and constant danger.

The Bat Mountains
A jagged, nearly impenetrable mountain range dominated by Bat Mountain, known for its winding caves inhabited by aggressive bats. The terrain is rocky and steep, with sharp cliffs and narrow passes.

The Dark Forest
A foreboding forest with a thick canopy that blocks most sunlight, filled with hostile creatures and perilous natural formations.

The Northern Marsh
A vast, murky marshland in the northern reaches, filled with treacherous bogs, thick fog, and dangerous wildlife. The air is damp and heavy, with an eerie silence broken only by distant croaks and rustling.

The Quarry
Once a bustling site for extracting red stone to construct the walls of Redwall Abbey, The Quarry now stands silent and empty. Its immense winding tunnels, carved deep into the earth, echo with the whispers of the past and are rumored to hide secrets and treasures long forgotten.

The River Moss
The largest river in Mossflower, the River Moss cuts through the dense Mossflower Wood, serving as the main thoroughfare between Redwall Abbey and Salamandastron. It is guarded fiercely by the territorial GOUSIM Shrews, making travel perilous but vital for trade and communication.

The Toad Lands
A perilous expanse of murky swampland inhabited by hostile toad tribes who fiercely defend their territory with poison darts and cunning ambush tactics.

The Western Sea
A vast and diverse sea region along the western coast, stretching from Holt Lutra to the River Moss mouth, encompassing Salamandastron and reaching the Southlands. Known for its treacherous waters, rich marine life, and strategic importance for trade and naval power.