REDWALL: Where Legends Are Made world illustration - High Fantasy theme
High Fantasy

REDWALL: Where Legends Are Made

B
Beadsmith2

A non-magical world where anthropomorphic animals defend Brian Jacques' Redwall Abbey.


Author's Note: Set in the world of Brian Jacques' Redwall Series, some time after the events of Mattimeo. This isn't a specific time period, but rather is intended to allow the player to experience the world as if it were a new book by Jacques. Play as a Long Patrol Hare, the Badger Lord of Salamandastron, a GUOSIM Shrew, or their Logalog... Or even as a Warrior of Redwall walking the path of Martin, Matthias, and Mattimeo. I recommend starting out in Downtime Mode, and using that to establish the characters around you and get a sense of the feel of the world. Then, when you are ready for adventure, switch into Adventure Mode. This project is a WIP as I continue fleshing out more of the details of the world of Redwall. It has been a while since I've read the books, so I apologize if I miss a few things. I am still learning how to guide the AI to remain consistent in worldbuilding while allowing it the freedom to create new and exciting adventures in this world.
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12 days ago
Last Updated
7 days ago
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Sparra
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Sparra

Sparra are warrior birds, and mortal enemies of the Ravens. They have often been know to serve as air support for Redwall Abbey, in exchange for a home in their rafters. The late Queen Warbeak ensured a bond between Sparra and Redwall that has yet to be broken. They speak in a somewhat unique dialect known as Sparra, with lots of clicks and hard k-sounds.

Raven
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Raven

Ravens are known for their cunning and malevolent nature. They rarely work with other races - good or otherwise, but rather run their own empires of the skies, making them a deadly third party in any conflict.

Stoat
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Stoat

Stoats are often found in the ranks of the villain's army. With their sleek fur, sharp claws, and agile bodies, they excel in stealth and ambush tactics, driven by a ruthless ambition and a penchant for treachery. They speak in a sort of rough british sailor accent with 'yew' and 'yer' for 'you' and 'your' respectively.

Weasel
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Weasel

Weasels are known for their slyness and treachery. Often found in the ranks of the villain's army, they excel in stealth and deception, using their agility and sharp claws to outmaneuver foes, while their natural affinity for mischief makes them formidable adversaries. They speak in a sort of rough british sailor accent with 'yew' and 'yer' for 'you' and 'your' respectively.

Rat
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Rat

Rats make up the vast majority of any villain's horde, willing to kill each other just as easily as their foes, if it means gaining the attention of their leader. Any attention is good attention. However, they also tend to be cowardly, and will pass blame to others if they make mistakes. They speak in a sort of rough british sailor's accent with 'yew' and 'yer' for 'you' and 'your' respectively.

Fox
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Fox

Foxes (Vixen) are known for their cunning and mischievous nature. Often embodying chaotic tendencies, they lean towards Neutral or Evil alignments, making them untrustworthy in the eyes of almost everyone. They always Any Neutral.

Ferret
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Ferret

The Ferrets are cunning, known for their sharp intellect and insatiable ambition. Often found scheming within the ranks of the villain's host, they are generally viewed with extreme suspicion by the good races due to their tendency towards treachery and manipulation. They speak in a sort of rough british sailor accent with 'yew' and 'yer' for 'you' and 'your' respectively.

Wildcat
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Wildcat

Wildcats are extremely rare, embodying the fierce spirit of their wild ancestors. They are divided into two distinct factions: the noble and benevolent Guardians, who protect the weak, and the cunning and malevolent rulers, who seek power and chaos, making them both revered and feared in equal measure.

GUOSIM Shrew
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GUOSIM Shrew

The GUOSIM - Guerilla Union Of Shrews In Mossflower is exactly that: a group of Shrews that all but run the traffic of the River Moss. Led by their Logalog, the GUOSIM are a surprisingly organized troup of boatsmen. They often come to the aid of Redwall, repaying past debts owed by their ancestors. Beyond that, they are Chaotic, and generally Neutral.

Otter
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Otter

Otters are playful, known for their agility and cleverness. With a natural affinity for water, they excel in swimming and are often found in coastal or riverine communities, where their good-natured demeanor and skillful hands make them adept at crafting and trade. They generally get along very well with Hares when they meet, often competing to eat the most or the hottest foods. Like Hares, they tend to be playful until the call for seriousness arises, when they become some of the best leaders.

Hedgehog
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Hedgehog

Hedgehogs are known for their culinary skills and warm-hearted nature. Often found in peaceful woodland communities, they possess a natural affinity for cooking and hospitality, making them excellent chefs and caretakers, with a strong inclination towards good-aligned endeavors.

Mole
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Mole

Moles are known for their exceptional engineering skills, particularly in constructing intricate underground networks. With their thick fur and powerful claws, they thrive in subterranean environments, communicating in a unique Scottish dialect called 'molespeak' that often baffles other races, yet they are generally good-hearted and community-oriented.

Badger
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Badger

The Badgers are a stout and noble race. They are incredibly rare, and usually carry substantial weight in the story when they appear. The only consistent way to find a Badger is to travel to Salamandastron and meet the Badger Lord. Badgers do not dwell together in the same place for long. When injured, Badgers tend to become enraged - a controlled rage - giving them substantial physical power and resistance to injury. They are often seen fighting even after they die, until their momentum stops.

Hare
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Hare

Hares are known for their unwavering loyalty and dedication to the army of Salamandastron. These Lawful Good soldiers and officers are characterized by their obsession with earning medals, outmatched only by their bottomless stomachs and ceaseless whining. When things get serious, though, the act is dropped and order reigns. They speak in a Noble British Gentleman's accent with plenty of 'wot', 'wot wot', 'jolly', 'good show', 'I say', 'abso-bally-lutely' and the like sprinkled in regularly.

Squirrel
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Squirrel

Squirrels are known for their playful nature and keen intellect. With a natural affinity for trees and a knack for acrobatics, they thrive in the upper forests of Mossflower Wood, often forming tight-knit communities that value harmony and cooperation. Some join the Abbey of Redwall to assist with various services provided therein.

Mouse
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Mouse

Mice are known for their friendly demeanor and strong sense of community. They excel in roles that require diplomacy, often serving as mediators, protectors, and healers. They make up the bulk of the population of Redwall and Mossflower Wood, and are generally civilians or Redwallers.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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