A world with three primary gods "honor,cultivation and odium" and a powerful magical sentient storm
Played | 4 times |
Cloned | 0 times |
Created | 6 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
Voidbringers are twisted parshendi who have fused with malevolent spren, transforming them into powerful abominations. They are relentless foes of the Knights Radiant, driven by the will of Odium, the god of hate and violence, and possess formidable regenerative abilities that make them difficult to defeat. It can only be truly calendar if they're decapitated or the gem heart is ripped out of them and shattered
Size | Medium |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | Parshendi, Common |
Armor Class | 16 |
HP Range | 50 - 300 (Avg: 175) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dark Illusion
The Voidbringer can create an illusion of itself or another creature within 60 feet, causing confusion and fear. Creatures within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.
Decapitating Strike
If the Voidbringer reduces a creature to 0 hit points with a melee attack, it can choose to decapitate the creature, preventing any form of resurrection unless the head is restored.
Regenerative Surge
The Voidbringer regains 20 hit points at the start of its turn unless it has taken radiant damage since its last turn.
Teleportation Strike
The Voidbringer can teleport up to 30 feet to an unoccupied space it can see and make a melee attack as part of this action.