Magical Realism
Here, candlelight flickers against endless corridors, whispers travel through walls, and ghosts of former scholars sometimes attend lectures. Students study alchemy through forgotten poetry, linguistics of the dead, and emotional cartography — the mapping of human hearts. Magic isn’t flashy; it’s subtle, psychological, and deeply personal, rooted in rituals, memory, and feeling.
Played | 3 times |
Cloned | 0 times |
Created | 15 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Manacles
Common•Gear (Standard Gear)

Weight6.00 lb.
Cost2.00 Gold
Description
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
Details
Type | Gear |
Category | Standard Gear |
Rarity | Common |
Weight | 6.00 lb. |
Cost | 2.00 Gold |