Magical Realism
Here, candlelight flickers against endless corridors, whispers travel through walls, and ghosts of former scholars sometimes attend lectures. Students study alchemy through forgotten poetry, linguistics of the dead, and emotional cartography — the mapping of human hearts. Magic isn’t flashy; it’s subtle, psychological, and deeply personal, rooted in rituals, memory, and feeling.
Played | 3 times |
Cloned | 0 times |
Created | 15 days ago |
Last Updated | 15 days ago |
Visibility | Public |

HP Range8 - 64 (Avg: 36)
AC13
XP450
Details
Size | Medium |
Type | Undead |
CR | 2 |
XP | 450 |
Languages | Common |
Defenses
Armor Class | 13 |
HP Range | 8 - 64 (Avg: 36) |
Damage Vulnerabilities | None |
Damage Resistances | |
Damage Immunities | |
Condition Immunities | , , |
Actions
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.