Sanctum Noctis world illustration - Magical Realism theme
Magical Realism

Sanctum Noctis

L
Lauvren

Here, candlelight flickers against endless corridors, whispers travel through walls, and ghosts of former scholars sometimes attend lectures. Students study alchemy through forgotten poetry, linguistics of the dead, and emotional cartography — the mapping of human hearts. Magic isn’t flashy; it’s subtle, psychological, and deeply personal, rooted in rituals, memory, and feeling.

Played3 times
Cloned0 times
Created
15 days ago
Last Updated
15 days ago
VisibilityPublic
Rust Monster
CR 0.5Medium Monstrosity
Rust Monster
HP Range10 - 45 (Avg: 28)
AC14
XP100
Details
SizeMedium
TypeMonstrosity
CR0.5
XP100
LanguagesNone
Defenses
Armor Class14
HP Range10 - 45 (Avg: 28)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Antennae

The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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