Sanctum Noctis world illustration - Magical Realism theme
Magical Realism

Sanctum Noctis

L
Lauvren

Here, candlelight flickers against endless corridors, whispers travel through walls, and ghosts of former scholars sometimes attend lectures. Students study alchemy through forgotten poetry, linguistics of the dead, and emotional cartography — the mapping of human hearts. Magic isn’t flashy; it’s subtle, psychological, and deeply personal, rooted in rituals, memory, and feeling.

Played3 times
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Created
15 days ago
Last Updated
15 days ago
VisibilityPublic
Conjure Fey
ConjurationLevel 6
Conjure Fey

Description

You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends. The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions. If your concentration is broken, the fey creature doesn't disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the fey creature's statistics.

Spell Details
Level6
Range90
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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