
This is it. SCP-001 has triggered an XK-class event ending the world as we know it. It is now your job to reclaim the foundation and create a world that will survive underground in the remnants of site 19. You are all D-class personel that must first survive the anomalies that have survived. Make your way through the foundation, find survivors, and survive yourself. Find Dr. Bright within the foundation for gear that will give you your class.
Played | 0 times |
Cloned | 0 times |
Created | 9 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Description
A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration. When the wall appears, each creature within its area must make a strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one. The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.
Level | 3 |
Range | 120 |