
Fantasy
A land of twilight, where color turns gray, hope is a memory, and the air tastes of ash and sorrow.
Author's Note: This tries to use the theme and monsters that you would typically find in the Shadowfell, but has a lot of original material as well.
Played | 8 times |
Cloned | 0 times |
Created | 22 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC16
XP3900
Description
The Khumat is a fearsome predator that stalks the swamps and marshes, using its powerful physique and sharp senses to hunt down prey. With a combination of brute strength and cunning, it is a formidable opponent in any encounter.
Details
Size | Large |
Type | Monstrosity |
CR | 9 |
XP | 3900 |
Languages | Understands Draconic but cannot speak |
Defenses
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 6 piercing damage.
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d6 + 6 slashing damage.
Multiattack
The Khumat makes three attacks: one with its bite and two with its claws.
Tail Swipe
The Khumat swings its tail in a wide arc. Each creature within 10 feet must make a DC 16 Dexterity saving throw, taking 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.