Shadowfell world illustration - Fantasy theme
Fantasy

Shadowfell

A
AnonDM

A land of twilight, where color turns gray, hope is a memory, and the air tastes of ash and sorrow.


Author's Note: This tries to use the theme and monsters that you would typically find in the Shadowfell, but has a lot of original material as well.
Played8 times
Cloned0 times
Created
22 days ago
Last Updated
3 days ago
VisibilityPublic
Meazel
CR 1Medium Humanoid
Meazel
HP Range30 - 40 (Avg: 35)
AC13
XP1800

Description

Meazels are malevolent recluses who dwell in the shadows, consumed by their own self-pity. They lash out at intruders with deadly intent, often cursing or infecting them with debilitating ailments.

Details
SizeMedium
TypeHumanoid
CR1
XP1800
LanguagesCommon
Defenses
Armor Class13
HP Range30 - 40 (Avg: 35)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Shadow Teleport (Recharge 5–6)

The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space. Any other creature the meazel teleports becomes cursed for 1 hour or until the curse is ended by remove curse or greater restoration. Until this curse ends, every Undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) necrotic damage

Garrote

Melee Weapon Attack: +5 to hit, reach 5 ft., one target of the meazel's size or smaller. Hit: 6 (1d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13 with disadvantage). Until the grapple ends, the target takes 10 (2d6 + 3) bludgeoning damage at the start of each of the meazel's turns. The meazel can't make weapon attacks while grappling a creature in this way.

Shadow Stealth

While in dim light or darkness, the meazel takes the Hide action.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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