Lovecraftian
Two strangers awaken in a cursed village as an ancient sea god, Shoggdhrashogg, begins to stir
Author's Note: Two strangers awaken in a forgotten coastal village, with fragmented memories and a dreadful sense that something is terribly wrong. The tide is low, and strange formations of black coral begin to emerge along the shore — structures no one remembers ever seeing before. The villagers avoid speaking of “the name that must not be said,” but whisper of the return of Shoggdhrashogg, an ancient entity slumbering in the ocean depths, feeding on human memories.
As the players explore the village, they uncover that their presence is tied to an old pact meant to keep the creature asleep. Each night, the visions grow stronger, reality begins to unravel, and time seems to rewind. Now, they must uncover the truth — and their role in this eternal cycle — before Shoggdhrashogg fully awakens… and devours everything.
Played | 1 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 17 days ago |
Visibility | Public |
Tome of Leadership and Influence
Very Rare•Gear (Wondrous Items)

Weight3.00 lb.
Description
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Very Rare |
Weight | 3.00 lb. |
Cost | 0 Gold coins |