Lovecraftian
Two strangers awaken in a cursed village as an ancient sea god, Shoggdhrashogg, begins to stir
Author's Note: Two strangers awaken in a forgotten coastal village, with fragmented memories and a dreadful sense that something is terribly wrong. The tide is low, and strange formations of black coral begin to emerge along the shore — structures no one remembers ever seeing before. The villagers avoid speaking of “the name that must not be said,” but whisper of the return of Shoggdhrashogg, an ancient entity slumbering in the ocean depths, feeding on human memories.
As the players explore the village, they uncover that their presence is tied to an old pact meant to keep the creature asleep. Each night, the visions grow stronger, reality begins to unravel, and time seems to rewind. Now, they must uncover the truth — and their role in this eternal cycle — before Shoggdhrashogg fully awakens… and devours everything.
Played | 1 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 17 days ago |
Visibility | Public |
Ice Mephit
CR 0.5•Small Elemental

HP Range6 - 36 (Avg: 21)
AC11
XP100
Details
Size | Small |
Type | Elemental |
CR | 0.5 |
XP | 100 |
Languages | Aquan, Auran |
Defenses
Armor Class | 11 |
HP Range | 6 - 36 (Avg: 21) |
Damage Vulnerabilities | , |
Damage Resistances | None |
Damage Immunities | , |
Condition Immunities |
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Frost Breath
The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.