
Fantasy
In a time of war there are three separate factions: The tribal society to the Southeast, The Kingdom in the Southwest, and the rebublic to the north. In the middle of these three factions lies the strong independent city-state of Skyhold. The three major factions have histories of economic, political, covert, and even military rivalries and wars, Whenever conflict boils over between any and all factions, Skyhold is often the location that mediates these tense talks.
Author's Note: The three factions have historically been under conflicts for a long time. When conflicts arise between the factions, Skyhold as traditionally been a mediator. With impressive walls and mountains defending them, a bustling economy that trades with all three factions, and in a strategically sound location every faction would gladly take Skyhold for their own if given the chance. Skyhold knows this, and plays a delicate balancing act with all three to ensure their independence.
Played | 3 times |
Cloned | 0 times |
Created | 15 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Death Ward
Abjuration•Level 4

Description
You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends. If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.
Spell Details
Level | 4 |
Range | 1 |