
In a time of war there are three separate factions: The tribal society to the Southeast, The Kingdom in the Southwest, and the rebublic to the north. In the middle of these three factions lies the strong independent city-state of Skyhold. The three major factions have histories of economic, political, covert, and even military rivalries and wars, Whenever conflict boils over between any and all factions, Skyhold is often the location that mediates these tense talks.
Played | 3 times |
Cloned | 0 times |
Created | 15 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Description
You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: - One fey creature of challenge rating 2 or lower - Two fey creatures of challenge rating 1 or lower - Four fey creatures of challenge rating 1/2 or lower - Eight fey creatures of challenge rating 1/4 or lower A summoned creature disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The DM has the creatures' statistics.
Level | 4 |
Range | 60 |