
Fantasy
In a time of war there are three separate factions: The tribal society to the Southeast, The Kingdom in the Southwest, and the rebublic to the north. In the middle of these three factions lies the strong independent city-state of Skyhold. The three major factions have histories of economic, political, covert, and even military rivalries and wars, Whenever conflict boils over between any and all factions, Skyhold is often the location that mediates these tense talks.
Author's Note: The three factions have historically been under conflicts for a long time. When conflicts arise between the factions, Skyhold as traditionally been a mediator. With impressive walls and mountains defending them, a bustling economy that trades with all three factions, and in a strategically sound location every faction would gladly take Skyhold for their own if given the chance. Skyhold knows this, and plays a delicate balancing act with all three to ensure their independence.
Played | 2 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Sunbeam
Evocation•Level 6

Description
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Spell Details
Level | 6 |
Range | N/A |