Solaris-3 world illustration - Science Fiction theme
Science Fiction

Solaris-3

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jakumiem

Solaris-3, also known as Sol-III and Solaris, is the third planet from the sun and the setting of Wuthering Waves. The planet was ravaged by a global catastrophe known as The Lament, during which the fundamental laws of physics were disrupted. This event gave rise to the Waveworn Phenomenon, a series of anomalous occurrences resulting from the destabilization of natural laws. Due to this occurrence, humans have gained the ability to resonate and manipulate frequencies, giving rise to Resonators.


Author's Note: The world from Wuthering Waves Just started yesterday's night at 04.07.2025. So far there is only map (a bit too big. i'd say around 2 to 3 times. i'll see how i change that in future.) I will try to finish up locations from 1.0 by the end of the month with characters and all.
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7 days ago
Last Updated
1 days ago
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Tambourinist (lv 5)
CR 0Medium Aberration
Tambourinist (lv 5)
HP Range26 - 65 (Avg: 46)
AC12
XP0

Description

Humanoid TD that casts its power by playing the instrument. Imitating the human behaviour of playing bells and saying prayers, the words it emits are never blessing, but curses. Those baberations similary to havoc warriors usually appear in places where massive violence or tragedies took palces. Additionally it may appear at places of natural catastophies beeing amanation of sorror, anger and some last spoken ill wishes.

Details
SizeMedium
TypeAberration
CR0
XP0
LanguagesSensless givverish emitating human speech.
Defenses
Armor Class12
HP Range26 - 65 (Avg: 46)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

AC increase (passive for Dance MAcabre)

When dance macabre is active AC of tambourinist grows from 12 to 15.

Dance Macabre

Tamburinist begin to dance summoning balls luminescent mystic balls that begin to rotate around them. Range: 10 feet, Dexterity Saving Throw: DC 13, Damage on hit: 1d6 +3 necrotic damage +2 poison damage (demands constitution saving throw.) if fail poison stack up to 3 times and lasts for 5 rounds. Usage: 1 per round 2 rounds. Lasts: untill 'Lets have a ball' is casted

Lets have a ball

If Dance macabre was casted before now Tamburinist can stop dancing and send balls towards up to 4 targets. (he has 4 balls projectiles to use) To dodge each pojrectile target must suceed Dexterity Saving Throw DC 13 Tamburinist can chose how to distribute 4 projectiles on numbers of targets (depend on Game Master). Each target must dodge how many porjectiles were sent on them. Damage on Hit: each projectile deal 1d6 +3 necrotic damage plus 2 poison damage (stackable 3 times lasts 5 rounds.)

Summoning balls

Tamburinist summon up to 2 balls that he can chose to either attack with them (Lets have a ball) or spare ammunition to cast 'Dance Macabre'

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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