Somnara world illustration - Fantasy theme
Fantasy

Somnara

S
Soliph

A land of ethereal beauty and boundless mystery woven from the dreams of a slumbering god.


Author's Note: Please note that this is still a Work In Progress!! "Welcome to Somnara, a world woven from the dreams of a slumbering god. You awaken in the Whispering Glade, reborn by The Echo, with no memory of your past life. Bound to fate, your journey is yours to shape—will you seek the hidden truths of the gods, embrace the chaos, or uncover the mysteries of reality itself? The choices you make will ripple through existence. Step forward, mortal, and carve your path through destiny."
Played2 times
Cloned0 times
Created
80 days ago
Last Updated
76 days ago
VisibilityPublic
The Gambler
CR 15Medium Celestial
The Gambler
HP Range150 - 200 (Avg: 175)
AC18
XP22000

Description

The Gambler, the God of Luck and Risk, embodies the essence of chaos and spontaneity. This chaotic neutral deity thrives on unpredictability, often finding ways to challenge mortals to games of chance or tests of skill. They are known to bestow both blessings and curses in equal measure, leaving their devotees at the mercy of fortune's whims.

Details
SizeMedium
TypeCelestial
CR15
XP22000
LanguagesCelestial, Common, Infernal
Defenses
Armor Class18
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Charm of Spontaneity

The Gambler can charm another creature, compelling them to take a bold or reckless action. The target must succeed on a Wisdom saving throw or be compelled to take the action chosen by the Gambler.

Dagger of Chance

The Gambler can attack with their Dagger of Chance, which on a hit allows them to roll an additional d6 that can either add to the damage or subtract from the target's next roll, based on the Gambler's choice made during the attack.

Lucky Roll

Once per turn, the Gambler can force an enemy to make a saving throw based on a result they roll on a pair of enchanted dice. The enemy must match or exceed the result, or they suffer disadvantage on their next action.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service