A land of ethereal beauty and boundless mystery woven from the dreams of a slumbering god.
Played | 2 times |
Cloned | 0 times |
Created | 80 days ago |
Last Updated | 76 days ago |
Visibility | Public |
Description
The Sentinel, the God of Endings and Fate, epitomizes the unwavering determination of lawful neutrality. This regal figure is dedicated to ensuring that all things meet their destined conclusions, offering balance and preservation in an ever-changing world. They loom as a protector of cosmic order who wields a radiant shield etched with intricate celestial runes and a longsword that hums with protective energy, guiding mortals toward their fated paths while clashing against chaos.
Size | Huge |
Type | Celestial |
CR | 15 |
XP | 13000 |
Languages | Celestial, Common |
Armor Class | 21 |
HP Range | 250 - 300 (Avg: 275) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Divine Shield
The Sentinel raises their shield, granting an ally within 30 feet a temporary +2 bonus to AC until the start of their next turn.
Fate's Strike
The Sentinel makes a melee attack with their longsword, dealing 2d10 radiant damage on a hit and forcing the target to succeed on a Wisdom saving throw or become frightened until the end of their next turn.
Judgment Day
As an action, The Sentinel delivers a powerful strike that damages all enemies within a 20-foot radius. Each creature must make a Dexterity saving throw or take 5d10 radiant damage, half on a success.
Watchers' Guidance
As an action, The Sentinel blesses all allies within 30 feet, granting them advantage on their next attack roll, ability check, or saving throw.