Somnara world illustration - Fantasy theme
Fantasy

Somnara

S
Soliph

A land of ethereal beauty and boundless mystery woven from the dreams of a slumbering god.


Author's Note: Please note that this is still a Work In Progress!! "Welcome to Somnara, a world woven from the dreams of a slumbering god. You awaken in the Whispering Glade, reborn by The Echo, with no memory of your past life. Bound to fate, your journey is yours to shape—will you seek the hidden truths of the gods, embrace the chaos, or uncover the mysteries of reality itself? The choices you make will ripple through existence. Step forward, mortal, and carve your path through destiny."
Played2 times
Cloned0 times
Created
80 days ago
Last Updated
76 days ago
VisibilityPublic
The Sentinel
CR 15Huge Celestial
The Sentinel
HP Range250 - 300 (Avg: 275)
AC21
XP13000

Description

The Sentinel, the God of Endings and Fate, epitomizes the unwavering determination of lawful neutrality. This regal figure is dedicated to ensuring that all things meet their destined conclusions, offering balance and preservation in an ever-changing world. They loom as a protector of cosmic order who wields a radiant shield etched with intricate celestial runes and a longsword that hums with protective energy, guiding mortals toward their fated paths while clashing against chaos.

Details
SizeHuge
TypeCelestial
CR15
XP13000
LanguagesCelestial, Common
Defenses
Armor Class21
HP Range250 - 300 (Avg: 275)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Divine Shield

The Sentinel raises their shield, granting an ally within 30 feet a temporary +2 bonus to AC until the start of their next turn.

Fate's Strike

The Sentinel makes a melee attack with their longsword, dealing 2d10 radiant damage on a hit and forcing the target to succeed on a Wisdom saving throw or become frightened until the end of their next turn.

Judgment Day

As an action, The Sentinel delivers a powerful strike that damages all enemies within a 20-foot radius. Each creature must make a Dexterity saving throw or take 5d10 radiant damage, half on a success.

Watchers' Guidance

As an action, The Sentinel blesses all allies within 30 feet, granting them advantage on their next attack roll, ability check, or saving throw.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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