Somnara world illustration - Fantasy theme
Fantasy

Somnara

S
Soliph

A land of ethereal beauty and boundless mystery woven from the dreams of a slumbering god.


Author's Note: Please note that this is still a Work In Progress!! "Welcome to Somnara, a world woven from the dreams of a slumbering god. You awaken in the Whispering Glade, reborn by The Echo, with no memory of your past life. Bound to fate, your journey is yours to shape—will you seek the hidden truths of the gods, embrace the chaos, or uncover the mysteries of reality itself? The choices you make will ripple through existence. Step forward, mortal, and carve your path through destiny."
Played2 times
Cloned0 times
Created
80 days ago
Last Updated
76 days ago
VisibilityPublic
The Inquisitor
CR 13Medium Celestial
The Inquisitor
HP Range90 - 120 (Avg: 105)
AC18
XP10

Description

The Inquisitor embodies the dark hunger for knowledge that drives many to madness. This neutral evil deity roams the realms in pursuit of secrets long forgotten and truths too dangerous for mortals. They appear as a tall, cloaked figure with a skeletal visage, their eyes glowing with ethereal light. Shadowy tendrils surround them, twisting and shifting as if they themselves are the embodiment of hidden knowledge, whispering dark secrets to those who come too close.

Details
SizeMedium
TypeCelestial
CR13
XP10
LanguagesCelestial, Common, Undercommon, Infernal
Defenses
Armor Class18
HP Range90 - 120 (Avg: 105)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Knowledge Drain

The Inquisitor targets one creature within 60 feet and forces them to make a DC 18 Intelligence saving throw. On a failed save, the target takes 4d10 psychic damage and The Inquisitor learns one secret or ability from the target's mind, gaining temporary access to one of their spells or abilities for 1 hour.

Necromantic Command

The Inquisitor can cast a necromancy-based spell that evokes malice, commanding any undead creatures under their influence to attack a target, dealing 2d8 necrotic damage on a hit.

Whispers of Oblivion

The Inquisitor whispers secrets laced with despair, forcing all creatures within a 30-foot radius to make a DC 16 Wisdom saving throw. On a failure, they are frightened until the end of their next turn and take 3d8 psychic damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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