Somnara world illustration - Fantasy theme
Fantasy

Somnara

S
Soliph

A land of ethereal beauty and boundless mystery woven from the dreams of a slumbering god.


Author's Note: Please note that this is still a Work In Progress!! "Welcome to Somnara, a world woven from the dreams of a slumbering god. You awaken in the Whispering Glade, reborn by The Echo, with no memory of your past life. Bound to fate, your journey is yours to shape—will you seek the hidden truths of the gods, embrace the chaos, or uncover the mysteries of reality itself? The choices you make will ripple through existence. Step forward, mortal, and carve your path through destiny."
Played2 times
Cloned0 times
Created
80 days ago
Last Updated
76 days ago
VisibilityPublic
The Witness
CR 12Medium Celestial
The Witness
HP Range100 - 120 (Avg: 110)
AC17
XP5200

Description

The Witness is an ethereal deity of memories and observations, manifesting with a calm and neutral presence, resembling a robed figure shrouded in swirling mist. They have no physical form; instead, their essence flickers like a candle flame, illuminating the surrounding area with a soft, otherworldly glow. The Witness promotes understanding and preservation of the past, gathering knowledge and experiences without any bias or intervention.

Details
SizeMedium
TypeCelestial
CR12
XP5200
LanguagesAll, Telepathy
Defenses
Armor Class17
HP Range100 - 120 (Avg: 110)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ethereal Embrace

The Witness envelopes a creature in a veil of memories, putting them in a state of contemplation. The target must succeed a Wisdom saving throw or be charmed for 1 minute, during which they cannot take hostile actions or defend themselves.

Memory Recall

Once per turn, The Witness can force a creature within 60 feet to recall a painful memory. The target must make a Wisdom saving throw or take psychic damage and suffer disadvantage on their next attack roll.

Spectral Quill

The Witness conjures a spectral quill to write the memories of beings in their vicinity. This ability allows them to cast spells associated with knowledge, history, and perception, using Charisma as their spellcasting modifier.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service