A land of ethereal beauty and boundless mystery woven from the dreams of a slumbering god.
Played | 2 times |
Cloned | 0 times |
Created | 80 days ago |
Last Updated | 76 days ago |
Visibility | Public |
Description
The Tinkerer embodies the very essence of innovation and creativity, constantly striving to solve problems through inventive means. Their chaotic good nature allows them to bend the rules of reality, crafting solutions that are as unpredictable as they are brilliant. With an insatiable curiosity, they tinker with the world itself, seeking to understand and improve it but sometimes encountering unforeseen consequences in their escapades.
Size | Medium |
Type | Celestial |
CR | 10 |
XP | 5900 |
Languages | Common, Celestial, Gnomish |
Armor Class | 15 |
HP Range | 100 - 120 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Arcane Burst
Releasing a surge of energy from their multitool, the Tinkerer unleashes a 30-foot cone of arcane energy that deals 4d8 force damage, forcing a Dexterity saving throw for half damage.
Gadget Creation
The Tinkerer can create a small gadget or device that performs a specific function within a single round, be it a light source, a simple mechanical servant, or a one-time-use tool for problem-solving.
Gear Manipulation
The Tinkerer can manipulate gears within any mechanical device, granting them temporary control or sabotaging its function. This action requires an Intelligence (Arcana) check against a DC set by the device's complexity.