Somnara world illustration - Fantasy theme
Fantasy

Somnara

S
Soliph

A land of ethereal beauty and boundless mystery woven from the dreams of a slumbering god.


Author's Note: Please note that this is still a Work In Progress!! "Welcome to Somnara, a world woven from the dreams of a slumbering god. You awaken in the Whispering Glade, reborn by The Echo, with no memory of your past life. Bound to fate, your journey is yours to shape—will you seek the hidden truths of the gods, embrace the chaos, or uncover the mysteries of reality itself? The choices you make will ripple through existence. Step forward, mortal, and carve your path through destiny."
Played2 times
Cloned0 times
Created
80 days ago
Last Updated
76 days ago
VisibilityPublic
The Weaver of Dreams
CR 15Medium Celestial
The Weaver of Dreams
HP Range150 - 200 (Avg: 175)
AC18
XP13000

Description

The Weaver of Dreams is a chaotic neutral deity symbolizing the essence of imagination and the subconscious. They are known for influencing dreams and weaving illusions that blur the lines between the real and the surreal, granting their followers insights into deep truths. Shrouded in a cloak made of the starry night, they inspire awe and wonder.

Details
SizeMedium
TypeCelestial
CR15
XP13000
LanguagesAll (telepathic communication)
Defenses
Armor Class18
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dreamwalker

The Weaver can enter the dreams of a creature they can see within 60 feet. The target must succeed on a Charisma saving throw or fall unconscious for 1 minute, and the Weaver can communicate with them telepathically during this time.

Nightmare Shroud

The Weaver envelops the area in a shroud of darkness, causing all creatures within a 30-foot radius to become frightened until the start of their next turn. Creatures can attempt a Wisdom saving throw to resist the effect.

Weave Illusion

The Weaver can create complex illusions that manipulate the perceptions of up to three creatures within 60 feet, causing them to see, hear, and feel things that are not real. Creatures must succeed on a Wisdom saving throw or be enchanted by the illusions for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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