
Fantasy
Soulouster a world of wonder and mystery. Dragons roam while all races fight for a piece of peace
Author's Note: Some people want to try and tame the dragons and some people just want to start their own families
Others wish for riches while other fight for Loot. Anything goes here enjoy and pick your own way. For a true challenge why not try and take over the demons and become king or the angels your choice
Played | 0 times |
Cloned | 0 times |
Created | 70 days ago |
Last Updated | 70 days ago |
Visibility | Public |
Pipes of Haunting
Uncommon•Gear (Wondrous Items)

Weight2.00 lb.
Description
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 2.00 lb. |
Cost | 0 Gold |