Post-Apocalyptic
Have fun in South Dakota 24 hours after the outbreak
Author's Note: Epicenter of a rapidly escalating viral outbreak, sprawling plains, and isolated beauty. Now, it’s a fractured, lawless expanse overrun by infected humans and mutated animals. There is no magic, no fantasy — just raw survival. The infection spreads fast and violently. Infected are still alive, consumed by rage and enhanced by adrenaline. Some can still speak, reason, and even open doors if freshly infected. Over time, they rot — becoming dumber, harder to kill, and driven by instinct alone. Only headshots put them down permanently. Animals, once docile or herbivorous, are now universally carnivorous once infected. Deer hunt in packs. Birds dive-bomb survivors. Cattle break down fences. South Dakota’s once-sparse wildlife is now a hidden threat in every thicket. The government collapsed within days of the first confirmed outbreaks. Communications are dead — no working phones, radios are unreliable, and electricity is spotty outside of solar- or generator-powered zones
Played | 13 times |
Cloned | 2 times |
Created | 21 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Chalkguard
Level 1 Non-Infected Group Child -
A defiant gang of orphans, the Chalkguard are creative survivors in a post-apocalyptic world, using clever tactics and bright chalk markings to navigate their dangerous environment.
Details
Race | Non-Infected Group |
Class | Child |
Level | 1 |
Alignment | |
Pronouns | They/Them |
Location | 1930, -2616 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
information | 0 |
information | 0 |
information | 0 |
appearance
A group of 20-30 kids in tattered urban wear, repurposed sports pads, and toy helmets painted black. Most carry slingshots, baseball bats, or sloppily welded blades. Their colors are bright chalk marks—symbols and warnings scribbled on their clothes, skin, and gear. A few older teens wear scavenged Marine armor re-painted with smiley faces or cartoons.
personality
Defiant, creative, and secretly terrified. The Chalkguard put on brave faces, pretending to be warlords of the ruins, but they're still kids. Their leaders act like generals; the youngest play at scouts and saboteurs. They hate bullies and idolize rebels.
backstory
Orphans left behind during evacuations, they formed a survival gang in the remains of a crumbled school. After defending their turf from slavers and looters, they earned a reputation for clever traps and unpredictable tactics. Some factions view them as a nuisance; others call them future revolutionaries.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
10
Wisdom
10
Charisma
12
Armor Class
12
Max HP
10
Speed
30
HP
10 / 10 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook
Chalkguard is not a spellcaster.