Post-Apocalyptic
Have fun in South Dakota 24 hours after the outbreak
Author's Note: Epicenter of a rapidly escalating viral outbreak, sprawling plains, and isolated beauty. Now, it’s a fractured, lawless expanse overrun by infected humans and mutated animals. There is no magic, no fantasy — just raw survival. The infection spreads fast and violently. Infected are still alive, consumed by rage and enhanced by adrenaline. Some can still speak, reason, and even open doors if freshly infected. Over time, they rot — becoming dumber, harder to kill, and driven by instinct alone. Only headshots put them down permanently. Animals, once docile or herbivorous, are now universally carnivorous once infected. Deer hunt in packs. Birds dive-bomb survivors. Cattle break down fences. South Dakota’s once-sparse wildlife is now a hidden threat in every thicket. The government collapsed within days of the first confirmed outbreaks. Communications are dead — no working phones, radios are unreliable, and electricity is spotty outside of solar- or generator-powered zones
Played | 13 times |
Cloned | 2 times |
Created | 21 days ago |
Last Updated | 2 days ago |
Visibility | Public |

The Bone March
Level 5 Rotted Infected Horde -
A towering and grotesque Rotted Infected, known as 'The Bone March', they are nearly indestructible machines of gore and instinct, used by the Black Requiem to instill fear.
Details
Race | Rotted Infected |
Class | Horde |
Level | 5 |
Alignment | |
Pronouns | They/Them |
Location | -2167, 1468 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
information | 0 |
information | 0 |
information | 0 |
appearance
A towering and grotesque Rotted Infected, with flesh hanging in strips, leathery and darkened with necrotic fungal plating that shields vital areas. Broken bones jut through their skin, re-hardened with fungal crystal. Their movements are uneven but terrifyingly fast when they charge. Teeth are often exposed in eternal snarls, and their eyes have long since glazed or rotted away—replaced by fungal threads sensitive to motion and heat.
personality
None. Whatever consciousness remained has been burned out by decay and ritual infection. They do not flinch, hesitate, or even feel pain. They do not react to light or voice, only the presence of living heat and noise. The Black Requiem uses them like war dogs, loosed only when control is unnecessary and fear is the goal. They’ve been seen ramming through walls, marching over bodies, and continuing to move even after losing limbs.
backstory
These were the earliest infected—some dating back to the first wave of the outbreak. Their extended survival is unnatural, a result of Black Requiem “preservation rites” where certain infected are kept in a fugue of undeath through ritual branding, drug-bath embalming, and fungal feeding chambers. Once released, their minds are long gone, but their bodies are nearly indestructible machines of gore and instinct. The Requiem calls them “Songs Without Words.”
Stats
Strength
20
Dexterity
14
Constitution
18
Intelligence
1
Wisdom
1
Charisma
1
Armor Class
15
Max HP
100
Speed
40
HP
100 / 100 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
The Bone March is not a spellcaster.