Have fun in South Dakota 24 hours after the outbreak
Played | 13 times |
Cloned | 2 times |
Created | 21 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
These once-timid creatures have become aggressive pack hunters, driven mad by a mysterious infection. Their appearance is a grotesque reflection of their former selves, with matted fur and blood-caked antlers, making them a terrifying sight in the wild.
Size | Medium |
Type | Beast |
CR | 2 |
XP | 450 |
Languages | Screams constantly in deer speech |
Armor Class | 12 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Antler Strike
The Infected White-Tailed Deer can make a melee attack with its antlers, dealing 2d8+4 piercing damage. On a hit, the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Charge
If the Infected White-Tailed Deer moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 1d8 damage and must succeed on a DC 14 Strength saving throw or be knocked prone.
Scent Tracking
The Infected White-Tailed Deer can track creatures by scent. They can detect blood or sweat from up to 100 feet away, allowing them to hone in on injured prey.