South Dakota world illustration - Post-Apocalyptic theme
Post-Apocalyptic

South Dakota

L
Lowki559

Have fun in South Dakota 24 hours after the outbreak


Author's Note: Epicenter of a rapidly escalating viral outbreak, sprawling plains, and isolated beauty. Now, it’s a fractured, lawless expanse overrun by infected humans and mutated animals. There is no magic, no fantasy — just raw survival. The infection spreads fast and violently. Infected are still alive, consumed by rage and enhanced by adrenaline. Some can still speak, reason, and even open doors if freshly infected. Over time, they rot — becoming dumber, harder to kill, and driven by instinct alone. Only headshots put them down permanently. Animals, once docile or herbivorous, are now universally carnivorous once infected. Deer hunt in packs. Birds dive-bomb survivors. Cattle break down fences. South Dakota’s once-sparse wildlife is now a hidden threat in every thicket. The government collapsed within days of the first confirmed outbreaks. Communications are dead — no working phones, radios are unreliable, and electricity is spotty outside of solar- or generator-powered zones
Played13 times
Cloned2 times
Created
21 days ago
Last Updated
2 days ago
VisibilityPublic
Infected White-Tailed Deer
CR 2Medium Beast
Infected White-Tailed Deer
HP Range40 - 50 (Avg: 45)
AC12
XP450

Description

These once-timid creatures have become aggressive pack hunters, driven mad by a mysterious infection. Their appearance is a grotesque reflection of their former selves, with matted fur and blood-caked antlers, making them a terrifying sight in the wild.

Details
SizeMedium
TypeBeast
CR2
XP450
LanguagesScreams constantly in deer speech
Defenses
Armor Class12
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Antler Strike

The Infected White-Tailed Deer can make a melee attack with its antlers, dealing 2d8+4 piercing damage. On a hit, the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Charge

If the Infected White-Tailed Deer moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 1d8 damage and must succeed on a DC 14 Strength saving throw or be knocked prone.

Scent Tracking

The Infected White-Tailed Deer can track creatures by scent. They can detect blood or sweat from up to 100 feet away, allowing them to hone in on injured prey.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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