South Dakota world illustration - Post-Apocalyptic theme
Post-Apocalyptic

South Dakota

L
Lowki559

Have fun in South Dakota 24 hours after the outbreak


Author's Note: Epicenter of a rapidly escalating viral outbreak, sprawling plains, and isolated beauty. Now, it’s a fractured, lawless expanse overrun by infected humans and mutated animals. There is no magic, no fantasy — just raw survival. The infection spreads fast and violently. Infected are still alive, consumed by rage and enhanced by adrenaline. Some can still speak, reason, and even open doors if freshly infected. Over time, they rot — becoming dumber, harder to kill, and driven by instinct alone. Only headshots put them down permanently. Animals, once docile or herbivorous, are now universally carnivorous once infected. Deer hunt in packs. Birds dive-bomb survivors. Cattle break down fences. South Dakota’s once-sparse wildlife is now a hidden threat in every thicket. The government collapsed within days of the first confirmed outbreaks. Communications are dead — no working phones, radios are unreliable, and electricity is spotty outside of solar- or generator-powered zones
Played13 times
Cloned2 times
Created
21 days ago
Last Updated
2 days ago
VisibilityPublic
Infected Coyote
CR 1.5Medium Beast
Infected Coyote
HP Range10 - 20 (Avg: 15)
AC13
XP450

Description

The Infected Coyote is a twisted version of its natural counterpart, driven by a malevolent infection that enhances its predatory instincts. These creatures are known for their cunning ambush tactics and their ability to spread a debilitating infection through their bites.

Details
SizeMedium
TypeBeast
CR1.5
XP450
LanguagesNone
Defenses
Armor Class13
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or become infected, suffering from fever and 1d6 necrotic damage at the start of each of its turns for 1 minute.

Howl of the Infected

The Infected Coyote lets out a chilling howl that can be heard up to 300 feet away. This howl attracts other infected creatures within a 1-mile radius, causing them to move towards the source of the sound.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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