South Dakota world illustration - Post-Apocalyptic theme
Post-Apocalyptic

South Dakota

L
Lowki559

Have fun in South Dakota 24 hours after the outbreak


Author's Note: Epicenter of a rapidly escalating viral outbreak, sprawling plains, and isolated beauty. Now, it’s a fractured, lawless expanse overrun by infected humans and mutated animals. There is no magic, no fantasy — just raw survival. The infection spreads fast and violently. Infected are still alive, consumed by rage and enhanced by adrenaline. Some can still speak, reason, and even open doors if freshly infected. Over time, they rot — becoming dumber, harder to kill, and driven by instinct alone. Only headshots put them down permanently. Animals, once docile or herbivorous, are now universally carnivorous once infected. Deer hunt in packs. Birds dive-bomb survivors. Cattle break down fences. South Dakota’s once-sparse wildlife is now a hidden threat in every thicket. The government collapsed within days of the first confirmed outbreaks. Communications are dead — no working phones, radios are unreliable, and electricity is spotty outside of solar- or generator-powered zones
Played13 times
Cloned2 times
Created
21 days ago
Last Updated
2 days ago
VisibilityPublic
Infected Hawk
CR 1Small Beast
Infected Hawk
HP Range22 - 22 (Avg: 22)
AC13
XP200

Description

The Infected Hawk is a sinister avian predator, known for its unsettling appearance and deadly hunting tactics. With blood-red eyes and silent wings, it stalks its prey from above, diving with precision to strike vulnerable targets.

Details
SizeSmall
TypeBeast
CR1
XP200
Languagesunderstands Common but cannot speak
Defenses
Armor Class13
HP Range22 - 22 (Avg: 22)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dive Bomb

The Infected Hawk swoops down to attack a target within 30 feet, making a melee attack with advantage if the target is surprised. On a hit, the target takes 1d8 + 3 slashing damage and must succeed on a DC 12 Constitution saving throw or be blinded until the end of its next turn.

Screech

The Infected Hawk emits a chilling screech. Each creature within 60 feet that can hear it must succeed on a DC 12 Wisdom saving throw or be frightened until the end of its next turn. If the hawk screeches, other infected creatures will arrive within 5–10 minutes.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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