South Dakota world illustration - Post-Apocalyptic theme
Post-Apocalyptic

South Dakota

L
Lowki559

Have fun in South Dakota 24 hours after the outbreak


Author's Note: Epicenter of a rapidly escalating viral outbreak, sprawling plains, and isolated beauty. Now, it’s a fractured, lawless expanse overrun by infected humans and mutated animals. There is no magic, no fantasy — just raw survival. The infection spreads fast and violently. Infected are still alive, consumed by rage and enhanced by adrenaline. Some can still speak, reason, and even open doors if freshly infected. Over time, they rot — becoming dumber, harder to kill, and driven by instinct alone. Only headshots put them down permanently. Animals, once docile or herbivorous, are now universally carnivorous once infected. Deer hunt in packs. Birds dive-bomb survivors. Cattle break down fences. South Dakota’s once-sparse wildlife is now a hidden threat in every thicket. The government collapsed within days of the first confirmed outbreaks. Communications are dead — no working phones, radios are unreliable, and electricity is spotty outside of solar- or generator-powered zones
Played13 times
Cloned2 times
Created
21 days ago
Last Updated
2 days ago
VisibilityPublic
Infected Cow
CR 2Large Monstrosity
Infected Cow
HP Range10 - 20 (Avg: 15)
AC12
XP450

Description

The Infected Cow is a grotesque environmental hazard, a mindless creature that wanders aimlessly, posing a significant threat to those who encounter it. Its bloated body is a result of internal gas buildup, making it a ticking time bomb that can explode violently if pierced, causing devastating damage to nearby creatures.

Details
SizeLarge
TypeMonstrosity
CR2
XP450
LanguagesNone
Defenses
Armor Class12
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Explosive Burst

If the Infected Cow is pierced or takes a critical hit, it explodes in a 20-foot radius. Each creature in that area must make a DC 15 Dexterity saving throw, taking 4d10 fire damage on a failed save, or half as much damage on a successful one.

Stampede

When startled, the Infected Cow stampedes in a random direction, trampling anything in its path. Each creature in a 10-foot wide line must make a DC 14 Dexterity saving throw, taking 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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