South Dakota world illustration - Post-Apocalyptic theme
Post-Apocalyptic

South Dakota

L
Lowki559

Have fun in South Dakota 24 hours after the outbreak


Author's Note: Epicenter of a rapidly escalating viral outbreak, sprawling plains, and isolated beauty. Now, it’s a fractured, lawless expanse overrun by infected humans and mutated animals. There is no magic, no fantasy — just raw survival. The infection spreads fast and violently. Infected are still alive, consumed by rage and enhanced by adrenaline. Some can still speak, reason, and even open doors if freshly infected. Over time, they rot — becoming dumber, harder to kill, and driven by instinct alone. Only headshots put them down permanently. Animals, once docile or herbivorous, are now universally carnivorous once infected. Deer hunt in packs. Birds dive-bomb survivors. Cattle break down fences. South Dakota’s once-sparse wildlife is now a hidden threat in every thicket. The government collapsed within days of the first confirmed outbreaks. Communications are dead — no working phones, radios are unreliable, and electricity is spotty outside of solar- or generator-powered zones
Played13 times
Cloned2 times
Created
21 days ago
Last Updated
2 days ago
VisibilityPublic
Fresh Infected
CR 0.5Medium Humanoid
Fresh Infected
HP Range22 - 22 (Avg: 22)
AC12
XP100

Description

Adrenaline-fueled maniacs that have recently turned into infected beings, the Fresh Infected retain a basic level of cognition and are extremely dangerous when in groups. Their feral instincts drive them to attack relentlessly, making them a terrifying presence on the battlefield.

Details
SizeMedium
TypeHumanoid
CR0.5
XP100
LanguagesUnderstands Common, rarely speaks broken words
Defenses
Armor Class12
HP Range22 - 22 (Avg: 22)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw Slash

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Scream of Rage (1/Day)

Emits a blood-curdling scream. All uninfected creatures within 60 ft. must succeed a DC 11 Wisdom save or have disadvantage on their next attack or check due to panic.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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