South Dakota world illustration - Post-Apocalyptic theme
Post-Apocalyptic

South Dakota

L
Lowki559

Have fun in South Dakota 24 hours after the outbreak


Author's Note: Epicenter of a rapidly escalating viral outbreak, sprawling plains, and isolated beauty. Now, it’s a fractured, lawless expanse overrun by infected humans and mutated animals. There is no magic, no fantasy — just raw survival. The infection spreads fast and violently. Infected are still alive, consumed by rage and enhanced by adrenaline. Some can still speak, reason, and even open doors if freshly infected. Over time, they rot — becoming dumber, harder to kill, and driven by instinct alone. Only headshots put them down permanently. Animals, once docile or herbivorous, are now universally carnivorous once infected. Deer hunt in packs. Birds dive-bomb survivors. Cattle break down fences. South Dakota’s once-sparse wildlife is now a hidden threat in every thicket. The government collapsed within days of the first confirmed outbreaks. Communications are dead — no working phones, radios are unreliable, and electricity is spotty outside of solar- or generator-powered zones
Played13 times
Cloned2 times
Created
21 days ago
Last Updated
2 days ago
VisibilityPublic
Infected Spider
CR 5Medium Monstrosity
Infected Spider
HP Range70 - 80 (Avg: 75)
AC15
XP1800

Description

The Infected Spider is a grotesque arachnid that thrives in urban ruins and wooded areas, preying on the unwary. With its ability to create intricate web labyrinths, it ensnares survivors and uses them as hosts for its young, embodying a terrifying blend of intelligence and malice.

Details
SizeMedium
TypeMonstrosity
CR5
XP1800
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range70 - 80 (Avg: 75)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Acidic Bite

The spider bites a creature within reach, dealing 1d8 piercing damage plus 2d6 acid damage. The target must succeed on a Constitution saving throw or take an additional 1d6 acid damage at the start of its next turn.

Egg Implantation

The spider can implant eggs into a creature it has grappled. The creature must succeed on a Constitution saving throw or become infected. After 1 hour, the eggs hatch, dealing 3d6 necrotic damage to the host and releasing 1d4 thumb-sized spiderlings.

Web Trap

The Infected Spider can create a web trap in a 20-foot radius. Creatures that enter the area must succeed on a Dexterity saving throw or become restrained. A restrained creature can use its action to make a Strength check against the spider's DC to escape.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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