Science Fiction
In a galaxy fractured by war, where ancient codes clash and survival is paramount.
Author's Note: i haven't worked ships in yet due to me waiting to see if their will be a ship update.
Played | 11 times |
Cloned | 1 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Sith Holocron 5
Very Rare•Gear (Wondrous Items)

Weight1.00 lb.
Cost5000.00 Galactic Credits
Description
Sith Holocron (Bane/Qimir Variant – 5e) Req: Force-sensitive or magic user. Check: DC 17 Arcana or Wis (Force), 1/long rest Fail: 2d6 psychic dmg or 1 exhaustion. Success (1d20): 1–5: Murmurs of strength—adv. on next Force/Arcana check 6–14: Qimir (The Stranger)—gain insight into manipulation, stealth, and raw survival. Learn Invisibility or Charm Person. DC 14 Wis or develop a flaw: obsession with freedom. 15–20: Darth Bane—unlock the Rule of Two, learn a destructive Sith power/ spells
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Very Rare |
Weight | 1.00 lb. |
Cost | 5000.00 Galactic Credits |