In a galaxy fractured by war, where ancient codes clash and survival is paramount.
Played | 11 times |
Cloned | 1 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Fel Empire Death Troopers are elite shock troops and specialized assassins of the Fel Empire, tasked with high-profile assassinations and suppression of rebel leaders. Their presence symbolizes the Empire's brutal grip on the galaxy, executing missions with precision and stealth.
Size | Medium |
Type | Humanoid |
CR | 7 |
XP | 3900 |
Languages | Common, Galactic Basic |
Armor Class | 18 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Concussion Grenade
Each creature in a 20-foot radius must make a DC 15 Constitution saving throw, taking 21 (6d6) thunder damage on a failed save, or half as much damage on a successful one.
DC-17 Blaster Pistol
Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 14 (2d8 + 5) blaster damage.
Death Trooper Rifle
Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 27 (4d10 + 5) blaster damage.
Dioxis Grenade
Each creature in a 20-foot radius must make a DC 15 Constitution saving throw, taking 27 (6d8) poison damage and becoming poisoned for 1 minute on a failed save.
Vibroblade
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.