In a galaxy fractured by war, where ancient codes clash and survival is paramount.
Played | 11 times |
Cloned | 1 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Fel Empire Nova Troopers are elite soldiers of the Fel Empire, successors to the Imperial Nova Troopers, equipped for interstellar warfare. Trained for harsh environments, they excel in space combat, planetary assaults, and complex military strategies, embodying the Empire's technological advancements and tactical superiority.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Galactic Basic, Imperial Standard |
Armor Class | 18 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Blaster Pistol
Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 18 (4d8) energy damage.
Energy Shield (Recharge 5-6)
As a reaction, the Nova Trooper can activate their energy shield, granting them +2 AC until the start of their next turn.
F-11D Blaster Rifle
Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 27 (5d10) energy damage.
Jetpack Maneuver
The Nova Trooper can use their jetpack to fly up to 60 feet in any direction, allowing for rapid repositioning in combat.
Thermal Detonator
Throw a thermal detonator up to 30 ft. Each creature in a 20-ft radius must make a DC 15 Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one.