In a galaxy fractured by war, where ancient codes clash and survival is paramount.
Played | 11 times |
Cloned | 1 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Fel Empire Dark Nova Troopers are elite operatives specializing in covert operations, espionage, and assassinations. They blend advanced technology with ruthless efficiency, making them the perfect agents for the Fel Empire's shadowy missions.
Size | Medium |
Type | Humanoid |
CR | 7 |
XP | 3900 |
Languages | Common, Galactic Basic |
Armor Class | 17 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Jammer Device
The trooper activates their electronic jammer, creating a 30-foot radius of disrupted communications. Enemies within this area have disadvantage on Intelligence checks and cannot use spells or abilities that require verbal components.
Jetpack Maneuver
The trooper uses their modified jetpack to fly up to 60 feet in a straight line. This movement does not provoke opportunity attacks.
Silenced Blaster Shot
The trooper fires a shot from their silenced DC-17 Blaster Rifle, dealing 2d10 piercing damage to a target within 100 feet.
Stealth Strike
The trooper makes a melee attack with their vibroblade, dealing 3d6 slashing damage. If the attack is made while hidden, the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
Thermal Detonator (Silent)
The trooper throws a silent thermal detonator, creating a 10-foot radius explosion that deals 4d6 fire damage. Creatures in the area must make a DC 15 Dexterity saving throw, taking half damage on a success.