Science Fiction
In a galaxy fractured by war, where ancient codes clash and survival is paramount.
Author's Note: i haven't worked ships in yet due to me waiting to see if their will be a ship update.
Played | 11 times |
Cloned | 1 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Conjuration Cast Time: 1 Action Range: 60 feet Components: V, S, M (a feather and a drop of rainwater) Duration: Concentration, up to 3 minutes You summon a fierce storm of divine wind and lightning in a 20-foot-radius sphere centered on a point within range. Each creature in the area must make a Dexterity saving throw. On a failed save, they take 5d8 lightning damage and are pushed 10 feet back by the force of the winds. On a successful save, they take half damage and aren’t pushed. While the storm persists, the area is considered difficult terrain, and ranged attacks through the area are made with disadvantage. You can move the storm up to 30 feet as a bonus action on your turn.
Spell Details
Level | 5 |
Range | 60 |