Star Wars: The New Republic world illustration - Science Fiction theme
Science Fiction

Star Wars: The New Republic

M
Muttboy

Set fifteen years after the fall of galactic empire, the galaxy filled with chaos.


Author's Note: This is a made up alternative to the sequel trilogy as I have a lot of issues with the sequel trilogy and wanted to create my own. A big one being the stupid starkiller weapon basically wiping out the new republic to basically undo everything the original trilogy did. There's still going to be elements from series like the mandalorian but for the most part this should not be pulling from the sequel trilogy. This will focus more on things I imagine the galaxy dealing with while trying to rebuild the republic. A few notes: Due to the fact that I'm trying to create a galactic sized world in a 2000 km square areas and points of interests may not play nice. Things being closer together is going to have Franz seeing more. So use the right tab to always move any npc that shouldnt be in the scene a short distance away. Franz may also try and use poi on a separate planet, so you might need to watch where he moves you, generates locations, and double checking that he's not acting like tatooine's sarlaac is on Hoth or something.
Played107 times
Cloned15 times
Created
40 days ago
Last Updated
10 days ago
VisibilityPublic
Miria Toarr
Miria Toarr
Level 10 Human Administrator -
A calculating and ambitious human woman, Miria Toarr is the ruthless head of operations for the Taris Branch of Czerka Corporation, driven by her devotion to power and control.
Details
RaceHuman
ClassAdministrator
Level10
Alignment
PronounsShe/Her
Location3133, 3185
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Credits0
Credits0
Credits0
appearance
A female human head of operations with sharp features and piercing green eyes. She has shoulder-length black hair, often tied back in a sleek bun. Miria wears a tailored black uniform adorned with the Czerka Corporation emblem, exuding an air of authority and professionalism. Her presence is commanding, and she carries herself with confidence and poise.
personality
Miria is calculating and ambitious, always looking for ways to manipulate situations to her advantage. She is fiercely loyal to Czerka Corporation and expects the same from her subordinates. Her demeanor is often cold and authoritative, instilling fear and respect in those around her.
backstory
Miria Toarr grew up in the bustling city of Taris, where she quickly learned the value of power and influence. Rising through the ranks of Czerka Corporation, she became the head of operations for the Taris Branch, using her cunning and ruthlessness to eliminate rivals and secure her position. Her devotion to the corporation is unwavering, and she will stop at nothing to expand its reach and control over the planet.
Stats
Strength
12
Dexterity
14
Constitution
14
Intelligence
18
Wisdom
16
Charisma
16
Armor Class
15
Max HP
75
Speed
30

HP

75 / 75 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Miria Toarr is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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