Star Wars: The New Republic world illustration - Science Fiction theme
Science Fiction

Star Wars: The New Republic

M
Muttboy

Set fifteen years after the fall of galactic empire, the galaxy filled with chaos.


Author's Note: This is a made up alternative to the sequel trilogy as I have a lot of issues with the sequel trilogy and wanted to create my own. A big one being the stupid starkiller weapon basically wiping out the new republic to basically undo everything the original trilogy did. There's still going to be elements from series like the mandalorian but for the most part this should not be pulling from the sequel trilogy. This will focus more on things I imagine the galaxy dealing with while trying to rebuild the republic. A few notes: Due to the fact that I'm trying to create a galactic sized world in a 2000 km square areas and points of interests may not play nice. Things being closer together is going to have Franz seeing more. So use the right tab to always move any npc that shouldnt be in the scene a short distance away. Franz may also try and use poi on a separate planet, so you might need to watch where he moves you, generates locations, and double checking that he's not acting like tatooine's sarlaac is on Hoth or something.
Played107 times
Cloned15 times
Created
40 days ago
Last Updated
10 days ago
VisibilityPublic
Krayt Dragon
CR 17Huge Monstrosity
Krayt Dragon
HP Range250 - 350 (Avg: 300)
AC20
XP15000

Description

The Krayt Dragon is a massive, carnivorous reptilian creature known for its ferocity and cunning. Found in the arid deserts of Tatooine, it is both a fearsome predator and a coveted source of valuable pearls.

Details
SizeHuge
TypeMonstrosity
CR17
XP15000
Languagesunderstands Draconic but cannot speak
Defenses
Armor Class20
HP Range250 - 350 (Avg: 300)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 35 (4d10 + 10) piercing damage.

Dragon's Roar (Recharge 5-6)

The Krayt Dragon unleashes a terrifying roar. All creatures within 120 feet must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.

Tail Swipe

The Krayt Dragon swings its tail in a wide arc. Each creature within 15 feet must make a DC 20 Dexterity saving throw, taking 45 (10d8) bludgeoning damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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