Star Wars: The New Republic world illustration - Science Fiction theme
Science Fiction

Star Wars: The New Republic

M
Muttboy

Set fifteen years after the fall of galactic empire, the galaxy filled with chaos.


Author's Note: This is a made up alternative to the sequel trilogy as I have a lot of issues with the sequel trilogy and wanted to create my own. A big one being the stupid starkiller weapon basically wiping out the new republic to basically undo everything the original trilogy did. There's still going to be elements from series like the mandalorian but for the most part this should not be pulling from the sequel trilogy. This will focus more on things I imagine the galaxy dealing with while trying to rebuild the republic. A few notes: Due to the fact that I'm trying to create a galactic sized world in a 2000 km square areas and points of interests may not play nice. Things being closer together is going to have Franz seeing more. So use the right tab to always move any npc that shouldnt be in the scene a short distance away. Franz may also try and use poi on a separate planet, so you might need to watch where he moves you, generates locations, and double checking that he's not acting like tatooine's sarlaac is on Hoth or something.
Played109 times
Cloned15 times
Created
40 days ago
Last Updated
10 days ago
VisibilityPublic
Trandoshin Slaver
CR 7Medium Humanoid
Trandoshin Slaver
HP Range100 - 140 (Avg: 120)
AC15
XP2900

Description

The Trandoshin Slaver is a ruthless hunter and captor, known for their cunning tactics and brutal methods of subjugation. They roam the galaxy, capturing beings for profit and entertainment, often using advanced technology to aid in their pursuits.

Details
SizeMedium
TypeHumanoid
CR7
XP2900
LanguagesCommon, Huttese
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Capture Net

The Slaver throws a net to ensnare a target within 20 feet. The target must succeed on a DC 18 Dexterity saving throw or be restrained. A restrained creature can use its action to make a DC 18 Strength check to escape.

Electro Whip

The Trandoshin Slaver lashes out with a whip that delivers a jolt of electricity, dealing 2d8 lightning damage and potentially stunning the target for 1 round on a failed DC 15 Constitution saving throw.

Shock Collar

The Slaver can activate a shock collar on a captured creature, dealing 3d6 lightning damage and forcing the target to make a DC 15 Constitution saving throw or be paralyzed until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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