Science Fiction
Set fifteen years after the fall of galactic empire, the galaxy filled with chaos.
Author's Note: This is a made up alternative to the sequel trilogy as I have a lot of issues with the sequel trilogy and wanted to create my own. A big one being the stupid starkiller weapon basically wiping out the new republic to basically undo everything the original trilogy did. There's still going to be elements from series like the mandalorian but for the most part this should not be pulling from the sequel trilogy. This will focus more on things I imagine the galaxy dealing with while trying to rebuild the republic.
A few notes:
Due to the fact that I'm trying to create a galactic sized world in a 2000 km square areas and points of interests may not play nice. Things being closer together is going to have Franz seeing more. So use the right tab to always move any npc that shouldnt be in the scene a short distance away. Franz may also try and use poi on a separate planet, so you might need to watch where he moves you, generates locations, and double checking that he's not acting like tatooine's sarlaac is on Hoth or something.
Played | 109 times |
Cloned | 15 times |
Created | 40 days ago |
Last Updated | 10 days ago |
Visibility | Public |

HP Range80 - 90 (Avg: 85)
AC16
XP1800
Description
A highly trained enforcer of Czerka Corporation, equipped with advanced weaponry and armor. They are known for their ruthless efficiency in maintaining corporate interests and eliminating threats.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Galactic Basic |
Defenses
Armor Class | 16 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blaster Rifle
Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 18 (2d10 + 3) energy damage.
Suppressive Fire
The officer can make a ranged attack against all creatures in a 10-foot line. Each creature must make a DC 15 Dexterity saving throw, taking 14 (4d6) energy damage on a failed save, or half as much damage on a successful one.
Tactical Maneuver
The officer can move up to half their speed without provoking opportunity attacks.