Science Fiction
Set fifteen years after the fall of galactic empire, the galaxy filled with chaos.
Author's Note: This is a made up alternative to the sequel trilogy as I have a lot of issues with the sequel trilogy and wanted to create my own. A big one being the stupid starkiller weapon basically wiping out the new republic to basically undo everything the original trilogy did. There's still going to be elements from series like the mandalorian but for the most part this should not be pulling from the sequel trilogy. This will focus more on things I imagine the galaxy dealing with while trying to rebuild the republic.
A few notes:
Due to the fact that I'm trying to create a galactic sized world in a 2000 km square areas and points of interests may not play nice. Things being closer together is going to have Franz seeing more. So use the right tab to always move any npc that shouldnt be in the scene a short distance away. Franz may also try and use poi on a separate planet, so you might need to watch where he moves you, generates locations, and double checking that he's not acting like tatooine's sarlaac is on Hoth or something.
Played | 109 times |
Cloned | 15 times |
Created | 40 days ago |
Last Updated | 10 days ago |
Visibility | Public |

HP Range70 - 85 (Avg: 78)
AC15
XP1800
Description
A stealthy and agile assassin from the Twi'lek race, known for their cunning and lethal precision. They excel in infiltration and silent takedowns, often using their natural charm to deceive their targets before striking.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Twi'leki |
Defenses
Armor Class | 15 |
HP Range | 70 - 85 (Avg: 78) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Poisoned Blade
The assassin can coat their weapon with a potent poison. A target hit by the weapon must succeed on a DC 15 Constitution saving throw or take an additional 3d6 poison damage and be poisoned for 1 minute.
Shadow Step
As a bonus action, the assassin can teleport up to 30 feet to an unoccupied space they can see that is in dim light or darkness.
Silent Strike
The Twi'lek Assassin makes a melee attack with advantage against a surprised target. On a hit, the target takes an additional 2d6 damage.