Science Fiction
Set fifteen years after the fall of galactic empire, the galaxy filled with chaos.
Author's Note: This is a made up alternative to the sequel trilogy as I have a lot of issues with the sequel trilogy and wanted to create my own. A big one being the stupid starkiller weapon basically wiping out the new republic to basically undo everything the original trilogy did. There's still going to be elements from series like the mandalorian but for the most part this should not be pulling from the sequel trilogy. This will focus more on things I imagine the galaxy dealing with while trying to rebuild the republic.
A few notes:
Due to the fact that I'm trying to create a galactic sized world in a 2000 km square areas and points of interests may not play nice. Things being closer together is going to have Franz seeing more. So use the right tab to always move any npc that shouldnt be in the scene a short distance away. Franz may also try and use poi on a separate planet, so you might need to watch where he moves you, generates locations, and double checking that he's not acting like tatooine's sarlaac is on Hoth or something.
Played | 107 times |
Cloned | 15 times |
Created | 40 days ago |
Last Updated | 10 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC17
XP3900
Description
The Magnaguard is a formidable combat droid designed for protection and assassination. Equipped with advanced combat protocols and a staff weapon, it is a relentless foe on the battlefield.
Details
Size | Large |
Type | Construct |
CR | 8 |
XP | 3900 |
Languages | Understands Galactic Basic but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Defensive Maneuver
The Magnaguard can take the Dodge action as a bonus action, imposing disadvantage on attacks against it until the start of its next turn.
Electrostaff Strike
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 6) electric damage.
Shockwave Blast (Recharge 5-6)
The Magnaguard releases a wave of energy in a 15-foot radius. Each creature in that area must make a DC 16 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one.