Science Fiction
Set fifteen years after the fall of galactic empire, the galaxy filled with chaos.
Author's Note: This is a made up alternative to the sequel trilogy as I have a lot of issues with the sequel trilogy and wanted to create my own. A big one being the stupid starkiller weapon basically wiping out the new republic to basically undo everything the original trilogy did. There's still going to be elements from series like the mandalorian but for the most part this should not be pulling from the sequel trilogy. This will focus more on things I imagine the galaxy dealing with while trying to rebuild the republic.
A few notes:
Due to the fact that I'm trying to create a galactic sized world in a 2000 km square areas and points of interests may not play nice. Things being closer together is going to have Franz seeing more. So use the right tab to always move any npc that shouldnt be in the scene a short distance away. Franz may also try and use poi on a separate planet, so you might need to watch where he moves you, generates locations, and double checking that he's not acting like tatooine's sarlaac is on Hoth or something.
Played | 109 times |
Cloned | 15 times |
Created | 40 days ago |
Last Updated | 10 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC18
XP5900
Description
Once the elite protectors of the emperor, the Imperial Praetorian Guards are now high-ranking members of the Imperial Remnant, serving as both enforcers and elite warriors. Clad in distinctive armor, they are trained to eliminate threats to their leaders with ruthless efficiency.
Details
Size | Medium |
Type | Humanoid |
CR | 10 |
XP | 5900 |
Languages | Common, Galactic Basic |
Defenses
Armor Class | 18 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Electro-Staff Strike
The guard strikes with their electro-staff, dealing 2d8+5 bludgeoning damage and 2d6 lightning damage on a hit.
Guarded Advance
The guard moves up to half their speed without provoking opportunity attacks, maintaining a defensive stance.
Imperial Command
As a bonus action, the guard can grant an ally within 30 feet advantage on their next attack roll.