New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Rust Belt
The Rust Belt
Area
Details
Size0
TypeIndustrial Ruins
Description

A savage scrap-kingdom ruled by brute force and rusted machinery, the Rust Belt is the iron heart of the Gear Rats. Collapsed smokestacks, overturned foundries, and crumbling shipping yards make up a brutal playground for these armored raiders. Oil fires light the nights, and the sky is always thick with the chemical haze of melted plastic and grease. Within this labyrinth, the Gear Rats build and rebuild—armor, weapons, even war rigs stitched together from forklifts and tank hulls. Their leader, the bellowing giant Cog, oversees salvage runs like a war general. Every nut and bolt is taxed. Every stray limb is claimed. Outsiders are meat or tools—sometimes both. Their foundry-pits serve as both smelters and arenas, where Rats test loyalty with blood. This district is more machine than neighborhood. Pipes scream with redirected steam. Conveyor belts run endlessly without purpose. And from this crucible, the Rats launch their assaults—on each other, on the city, on the world.

Appearance

The Rust Belt sprawls beneath a sky choked with soot and flame, its horizon jagged with broken cranes and leaning smokestacks. Metal carcasses litter the ground—half-melted bots, shattered freight haulers, rust-caked scaffolds. Glowing furnaces belch heat into the chemical night as gear-clad raiders stomp across catwalks, welding sparks dancing like fireflies in a steel jungle.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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