New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Shambler’s Graveyard
The Shambler’s Graveyard
Area
Details
Size0
TypeHaunted Urban Ruins
Description

Once a dense residential sprawl, the Shambler’s Graveyard is now a suffocating maze of decay and silence. Roofs have caved in under the weight of mold and memories. Every room is a nest, every street a slow-motion nightmare. Shamblers roam without purpose—but not without patterns. Something guides them. The Silent Walkers. Draped in patchwork rags and bone-laced garb, these eerie figures drift through the infected like priests among parishioners. They are not attacked. They do not speak. They take things—trinkets, tech, even bodies—and vanish into the mist. Some believe they’ve merged with the infection, others think they command it. No other faction enters. No patrols sweep here. It's not worth the risk of coming back… wrong. The Graveyard isn’t a battlefield—it’s a slow, rotting surrender. A place where the line between human and horror quietly dissolves, and the living must ask: how long can you walk among the dead before you become one of them?

Appearance

The Graveyard is a drowned suburbia choked in fungal bloom and gray mist. Cracked windows ooze bio-sludge, and Shambler silhouettes drift through doorframes like broken metronomes. Streetlights flicker in sync with unseen pulses, while Silent Walkers glide soundlessly through the fog, their pale faces unreadable and their robes trailing mold and sorrow.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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