New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Perimeter Outskirts
The Perimeter Outskirts
Area
Details
Size0
TypeWarfront
Description

A jagged scar ringing New Vance City, the Perimeter Outskirts are where desperation meets duty. It’s not a district—it’s a warfront, constantly battered by shambler waves, raider attacks, and the creeping entropy of the wilds. Held together by little more than rust, grit, and bad coffee, the Perimeter Watch fights to contain the chaos. These are ex-soldiers, scavvers, and grizzled idealists who abandoned politics for purpose. The barricades are always makeshift: crushed vehicles, scrap towers, reinforced ruins. Each sunrise reveals a new breach patched with hope and duct tape. Here, nobody survives on ideology—only ammo, trust, and timing. It’s a frontline where everything is expendable except the city behind it. Despite the violence, the Watch is one of the few factions respected by all: they don’t scheme, they don’t extort—they just hold the line. And when they fall, no one hears them scream. Because if the Outskirts fall, so does New Vance.

Appearance

The Perimeter Outskirts are a wasteland barricaded by scorched cars, jagged fencing, and blinking floodlights mounted on skeletal towers. Smoke drifts from recent skirmishes, tinting the air with ash and ozone. Crude watchposts perch atop rubble hills, manned by tired figures in mismatched armor and tattered flags. The ground is cratered, scorched, and littered with husks—both mechanical and human.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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