New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned199 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Scavenger’s Wastes
Scavenger’s Wastes
Area
Details
Size0
TypeIndependent / No-Faction Wasteland
Description

South of the Rust Belt and beyond the reach of the Citadel’s drones lies the Scavenger’s Wastes—a scorched sprawl of collapsed suburbs, gutted refineries, and sun-blasted strip malls drowned in sand and ash. This is where the city pukes out its trash and the desperate claw through it for a second chance. Scavvers brave this no-man’s-land for salvage: old tech, rare metals, forgotten fuel cells. But the land itself is a threat—prone to sinkholes, ambient radiation pockets, and roving shambler packs. Raiders treat it like a hunting ground, and drones from the Solar Sprawl sometimes buzz overhead, scanning for targets or targets-to-be. It’s a place of constant motion and silent decay, where every shadow might twitch and every prize might be a trap. No one rules here. Nothing grows here. And yet, hope still scrapes by—one rusted part, one sealed bunker, one lucky day at a time.

Appearance

The horizon is a jagged silhouette of tilted towers and burnt-out signage, framed by rusting skeletons of cars and half-eaten machines. Dust devils spin through empty parking lots strewn with broken glass and gnawed bones. Scrap heaps shimmer under a heat-hazed sky. The only light comes from the occasional flicker of a scavver’s torch—or the green glow of a shambler’s eyes.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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